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Friday 20 March 2020

Work shop 2:Wonder

A- Fight- Jack fighting Jullien because called Auggie a freak.
- Teacher pulling Jack off - Mr Brown 
-Dutch tilt used-shows something is not right
-Low angle 
-Makes look one person smaller than the other 
- Jullien looks weak and vulnerable

View feeds- Shocked didn't expect Jack reaction, surprised, concerned, uneasy.

Director-Surprised,sad,worried for Jack.

Other Techniques music- creates atmosphere,mirror,slow- music intense 

In the film wonder, low angle shots were used effectively. This is demostarted in the scene where Jack attacks Julien because he called Auggie that a freak. In this scene a low angle dutch tilt shot is used to make Jack look stringer and Jullien weak and vulnerable. This makes the audience feel shocked, surprised and concerned because we didn't egret a violent reaction flown Jack who has not show the theme of kindness as Jack finally stand up for Auggie.

B- Fight Scene- Nature Reserve- Auggie makes friends, high 5-plague, Jack Amos They beat up and ran away from 7th graders.

-Wide angle, Long shot-makes us like we are a bystander watching an important moments, the emotions are the-Characters, not ours.
-Audience-Joyful,proud,cheerful,ecstatic,relieved-Auggie finally induced, has friends.
-Direction-shows Auggie is finally fighting in shows the theme 'important of friendship or kindness' 
-Other Techniques-Lightning- use of shadow-silhouette on the lining the boys, feel like they are all in it together.


Atmosphere-how you feel in a situation mood

1.Scene Auggie first day at school-when Auggie walks into class everyone stares at him.When he ask to sit down Amos says the seat is saved.

Angle/Shot- long shot/eye level of class, close ups of Auggie to see his emotional reaction.

Lighting and Colour-
Palette-colour used in the scene e.g nature palette has colours from nature-brown,green
Warm/Cold-warm makes feel safe/comfortable -cold makes feel clean/stile

Bright-vibrant,jumps out 
Dull-faded,muted,blends in
Natural-sun/moon light
Artificial-man made light e.g lightblubs

Lighting and colour- Warm- makes the classroom feel safe and welcoming 
                            -Bright colour-gives the room energy and life.
                            -Natural light coming through the windows.

Affection the viewer-Happy,chilled,exciting,educational,inspiring.

Director-wants to create a happy and safe atmosphere in Mr Browns classroom.Even though it feels this way,Julien and Amos's behaviour is unkind.

In the scene of August's first day at school, lighting and colour are used to create a safe and welcoming classroom environment. For instance, 

Bright-warm colours are used on the walls and natural light comes through the windows to make the space look lively. This makes the audience feel excited,inspired,and that the space is educational and supportive for learning. This was done to show Mr Brown had created a classroom space that would be welcoming to new. Students like Auggie. Coinciding with this is the use of body language. The children in the room are sitting up, smiling and paying lots of attention, they are learning ready. This reminds the viewer of the theme kindness because the lighting and colour make the room welcoming for all students. 





















Friday 13 March 2020

Organs of the rats

Hi in today's blog post I'm going to share what we did inside and out science. We did the Organs of the rats and it's look so disgusting because the blood is all over the rats and it's kind of stinking as'well also it's hard to cut the belly and also the rats is big so we can't cut is properly. And also we need to be careful because if we did it so hard the stomach will be blow out and the stinking will spread around the class and it's will get so stinking. 

Wednesday 4 March 2020

Long Jump and High Jump

                               Long Jump 

1.Run up is 21 steps.

2.Take off will be from the second marker.

3.Land will be measured from the back foot.

4.Land with both feet together.

5.If you are ever the second marker when you jump it is a fowl jump.


                                High Jump


1.Land with your arms and your feet facing upland on your back.

2.When you take off it should be on 1 foot.

3.When you leave the ground you must spin around and use your knee to turn.




Event
Distance
Shot Put
3.2 meters
Discus
15 meters
Long Jump
1.6 meters
High Jump
1 meter
Sprints
20 second
Long Distance